Town: Iyuzeld Gragrurp-mav

Iyuzeld Gragrurp-mav

Iyuzeld Gragrurp-mav
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceTrïpghe Kingdom
Sub ProvenceBovori County
RegionKùjíhgqi̊vù Holt
Founded1336
Community LeaderJarl Kuzkheh vyim Fɪgsefilf
Area5 km2 (2 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation1762 m (5780 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population1267
Population Density253 people per km2 (633 people per mi2)
Town AuraNecromancy
Naming
Native nameIyuzeld Gragrurp-mav
Pronunciation/graˈgrurp/ /mav/
Direct Translation[complex] [spell (of magic)]
Translation[Not Yet Translated]

Iyuzeld Gragrurp-mav (/graˈgrurp/ /mav/ [complex] [spell (of magic)]) is a subtropical Town located in Bovori County, Trïpghe Kingdom, within the United Kingdom of Undermountain.

The name Iyuzeld Gragrurp-mav is derived from the Gnollish language, as Iyuzeld Gragrurp-mav was founded by Angolben vyim Mɑnknyi, who was culturaly Gnollish.

Climate

Iyuzeld Gragrurp-mav has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a cold 8°C (46°F) and its average temperature during the winter being a cool 13°C (55°F). Iyuzeld Gragrurp-mav receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Gragrurp-mav covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1762 m (5780 ft) above sea level.

Overview

Iyuzeld Gragrurp-mav was founded durring the early 14th century in spring of the year 1336, by Angolben vyim Mɑnknyi. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Angolben vyim Mɑnknyi.

Iyuzeld Gragrurp-mav was built using the conventions of Gnollish durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Gragrurp-mav is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Iyuzeld Gragrurp-mav is was constructed arround several spacious baked earthen mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Iyuzeld Gragrurp-mav weathering a full scale bombardment durring a siege. Iyuzeld Gragrurp-mav's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Iyuzeld Gragrurp-mav is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Iyuzeld Gragrurp-mav has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Gragrurp-mav.

Iyuzeld Gragrurp-mav has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Gragrurp-mav has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Gragrurp-mav has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Gragrurp-mav's public wards, blessings, and other arcane systems.

Iyuzeld Gragrurp-mav possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Iyuzeld Gragrurp-mav's grid is powered by mana accumulators.

Iyuzeld Gragrurp-mav has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Gragrurp-mav has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Iyuzeld Gragrurp-mav's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is long in Iyuzeld Gragrurp-mav.

The Dvorovoi near Iyuzeld Gragrurp-mav are known to be almost tame, such that they can be put to domestic use.

Iyuzeld Gragrurp-mav's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Augury energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5068 m2
    • Cattle and Similar Creatures: 316
    • Poultry: 3801
    • Swine: 253
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 126

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

391 of Iyuzeld Gragrurp-mav's population work within a Foundational Occupation.

800 of Iyuzeld Gragrurp-mav's population do not work in a formal occupation, but do contribute to the local economy. 76 (6%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Iyuzeld Gragrurp-mav is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

The center of Iyuzeld Gragrurp-mav's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. Iyuzeld Gragrurp-mav created a local delicacy in 's honor which is served at festivals.

History